- A Bizarre Run D4C is a newly added stand inspired by Dirty Deeds Done Dirt Cheap from Steel Ball Run.
- The stand was revealed alongside the game's race-mode gameplay set in 1890 North America.
- D4C rewards aggressive, close-range play with strong burst damage.
- Learn the race stage layout first — canyon obstacles and breaking wooden planks can end a run early.
- Pair D4C with route knowledge to outpace rival riders in each stage.
D4C Stand Overview in A Bizarre Run
D4C, short for Dirty Deeds Done Dirt Cheap, is one of the newest stands added to A Bizarre Run, the Steel Ball Run-inspired JoJo racing game. Based on the stand of the same name from the source material, it brings a distinctive kit designed for players who like to control space and punish opponents at close range.
The stand debuted alongside a full gameplay showcase that also highlighted the game's race structure: the first Bizarre Run race across North America kicks off at 10:00 A.M., September 25th, 1890, with riders navigating canyon terrain, unstable wooden planks, and other hazards across a multi-stage course.
Video Highlights:
- Full showcase of the new D4C stand and its moves
- Live gameplay from the starting area of the first race stage
- Canyon obstacles, falling riders, and collapsing planks on display
- Rider positions tracked in real time (Rider 296 leading, Rider 76 falling behind)
Pay attention to how the announcer tracks rider positions during stages. The same positioning logic applies to your own runs — staying on course matters as much as raw speed.
D4C Strengths and Weaknesses
To get the most out of D4C, you need to understand where it excels and where it struggles. Like most close-range power stands in A Bizarre Run, D4C trades safety for damage.
| Aspect | Rating | Notes |
|---|---|---|
| Close-range damage | ★★★★★ | Strong burst potential in melee range |
| Mobility | ★★★★ | Good for keeping pace in race stages |
| Range control | ★★★ | Limited outside of close quarters |
| Ease of use | ★★★ | Requires positioning knowledge |
| Stage traversal | ★★★★ | Helps recover from obstacles quickly |
During showcase gameplay, wooden planks on the first stage were shown giving way under riders. Never assume a shortcut is stable — falling behind on stage one is difficult to recover from.
Aggressive Playstyle
- High melee burst
- Punish riders who stray off course
- Best in the opening stretch
Balanced Playstyle
- Hold mid-pack position
- Strike near checkpoints
- Moderate risk
Defensive Playstyle
- Focus on clean line through canyon
- Avoid plank shortcuts
- Consistent stage finishes
Step-by-Step: Using D4C Effectively
Follow this sequence to get comfortable with D4C from your very first race in A Bizarre Run.
Learn the Starting Area
The race begins at 10:00 A.M., September 25th, 1890. Spend your first runs memorizing the starting area layout and the canyon route before committing to aggressive stand usage.
Master Obstacle Timing
Canyon obstacles and possibly exploding hazards line the first stage. Practice weaving through them while maintaining speed — a clean line beats a risky shortcut every time.
Engage at Close Range
D4C shines up close. Close the gap on nearby riders when the terrain narrows, where dodging options are limited and your stand damage connects most reliably.
Manage the Final Stretch
With four miles or less remaining, the announcer noted that lead positions can still change. Save your stand's burst potential for the final stretch rather than burning it early.
The showcase demonstrated that leaders like Rider 296 can be overtaken before the finish line. Steady positioning with D4C outperforms early all-in aggression.
First Stage Route Notes
The first stage of the Bizarre Run race covers roughly four miles of canyon terrain from the starting area. The showcase footage revealed several key route features:
| Feature | Risk | Recommendation |
|---|---|---|
| Canyon obstacles | Medium | Weave through, do not stop |
| Wooden planks | High | Planks give way — avoid lingering |
| Tree line detours | High | Rider 76 went off course near trees and lost position |
| Explosive hazards | Medium | Possible along the route, keep distance |
| Narrow passages | Low | Prime spots for D4C close-range attacks |
The in-race commentary flags riders steering off course in real time. Treat these cues as warnings about dangerous route sections in your own runs.
D4C Mastery Checklist
Work through this checklist to fully master the D4C stand in A Bizarre Run.
D4C Mastery Goals:
- Memorize the first stage canyon route
- Clear a full stage without falling behind
- Land close-range stand attacks on three rival riders
- Finish a stage in the lead position
- Complete a run using only safe route lines
FAQ
Q: What is D4C in A Bizarre Run?
D4C, or Dirty Deeds Done Dirt Cheap, is a newly added stand in A Bizarre Run, the Steel Ball Run-inspired JoJo racing game. It was introduced with a full showcase and gameplay demonstration covering its moves and the game's first race stage set in 1890.
Q: Is D4C a good stand for beginners?
D4C leans toward intermediate players. Its damage is strongest at close range, which requires understanding stage layouts and rider positioning. New players should learn the canyon route first, then start using D4C aggressively.
Q: What are the main hazards on the first race stage?
The first stage features canyon obstacles, wooden planks that can give way under riders, and possibly exploding hazards. The showcase also showed a rider steering off course toward the trees and immediately falling behind.
Q: Can you lose the lead late in a stage?
Yes. The in-race announcer explicitly questioned whether Rider 296's lead would hold at the finish line, and later stages saw position changes. Final-stretch stand usage with D4C can swing results.